Original drill diagram
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How to run it
Equipment: Skates, Hockey protective equipment, Cones, Stick, Pucks
- Use eight cones to mark a 30-by-24-foot rectangle with a 5-foot end zone at each end. Teams A and B have two players each; A attacks right and B attacks left. Use one puck and no nets.
- Start with all four players between the end zones. A1 begins with the puck. A team scores when a teammate catches a pass in the attacking end zone.
- The receiver must enter the end zone after the pass leaves the blade; waiting inside does not count. Defenders can intercept or take the puck with the stick, without body contact.
- On a turnover, the new team attacks the opposite end immediately. After a score or out-of-bounds puck, reset centrally with possession to the other team.
- Play 45-second rounds with 30-second breaks within eight minutes. Track catches that meet the entry rule and discuss one useful run during each break.
Key teaching points
- Cue: “Arrive with the puck.” The run and pass should meet in the end zone.
- The carrier can hold or move the puck until a real lane appears.
- After losing possession, turn attention to the new attacking direction immediately.
Common mistakes
- Receiver waits in the scoring area. Try: reset both feet outside before the next run.
- Passer sends the puck into the zone before a teammate is ready. Try: make eye contact with a moving teammate first.
- Both teammates chase the same puck. Try: one pursues while the other offers a passing angle.
Make it fit the player
- Easier: allow the receiver to enter just before the pass, but still require a controlled catch.
- Harder: reduce the end-zone depth to 3 feet, making the timing more precise.
Research context & source notes
Background sources for this drill’s skills and teaching principles.
- IIHF — Research on Small-Area Games (Finnish and Swedish federation study) — accessed 2026-10-16